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Viktor Antonov

Viktor Antonov.

Viktor Antonov (born in Sofia, Bulgaria) is a video game art director and conceptual artist who worked with Valve on Half-Life 2 and Half-Life 2: Lost Coast.

Antonov was the visual design director of Dishonored and oversaw the design of many of the unique settings in the game. He is currently the visual design director of Zenimax Media[1] and consults again with Arkane Studios for the development of Dishonored 2.[2]

Biography[]

Antonov is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 13 years in the entertainment industry he has designed and art directed projects such as the blockbuster Half Life 2. His responsibilities on the project included the conception of the Half Life 2 universe - City 17, its suburbs and the alien " Combine " architecture and technology.

With a mostly steampunk style, Antonov has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreaux (Switzerland), Los Angeles and Seattle.[3]

In 2006, Antonov founded the entertainment design studio "The Building" in Paris, France.[1] The firm provides design services and consulting for multiple platforms, ranging from video games and feature films to commercials and television series. He is also a visiting design instructor at the Baden-Wuerttemberg Film Academy.[4] In addition, Antonov and his wife Svetlana, an art director, co-organized the 2007 Entertainment Design Exhibition in Paris to spotlight video game artistry.[5]

Antonov was art director and conceptual artist for Half-Life 2 and Half-Life 2: Lost Coast. For Half-Life 2, he designed most of the City 17 style and the Combine architecture and technology.[4][6]

Art Direction[]

Antonov is a winner of the Visual Effects Society award and a BAFTA award for outstanding art direction. He was a designer for the sci-fi thriller movie Renaissance, and did matte painting for the series Skyland. Antonov’s projects include Arkane Studios' ‘The Crossing’ for which he designed a neo-gothic version o Paris. He is an author of the book D’artiste – Concept Art. His art has been published in “Raising The Bar -The Art of Half Life 2”, “The Art of Renaissance”, and many magazines worldwide. His illustrated novel The Colony was published in the US in 2010 by Design Studio Press.

Since January 2008, Antonov has been in charge of the visual design and the conception of the stylized New York for 'The Prodigies' – a groundbreaking animated feature produced by Fidelite Films, Onyx and Warner. He is co-writing Delcourt Editions' comic book prequel of the film, and will direct a video game sequel of the film.[7]

Work[]

Video Games[]

Film[]

Sample artwork[]

External links[]

References[]


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